Aer memories of old forgotten key11/23/2023 I wrote dialogue tests, exploring the tone and expressions of the characters.I wrote character biographies for many of the main- and side-characters, complete with relationship overviews, backgrounds and trait diamonds.3) The correct icons are engraved on the floor near the locked door, as well as foreshadowed outside beside the waterfall and next to the switches.2) Inside the player finds two circular discs with icons, the discs need to be rotated so that the correct icons align at the center.1) An entryway is hidden behind a waterfall, the player has to find and activate two switches to open it.Pen & paper design of an island puzzle (see screenshots below), with the direction of keeping it exploration focused and fairly simple:.During development of AER: Memories of Old I was hired as a short-term consultant to do gameplay and narrative design.I organized all playtesting sessions (in-house and external), collecting and acting upon feedback and recording video material for future reference.I wrote all dialogues and some of the lore and item texts.I designed the quest and narrative progression, including NPC dialogue and placement structure.I did tweaks and polish to the 3rd person camera’s behavior.I did balance and tweaks to the character controller aiming to make it feel heavy and grounded.I worked closely with programmers iterating through all gameplay features door teleportation, grass harvesting, lightstick, the Warden puzzle and crafting.My contribution to the Down the Well demo placement of art assets, font sizes and some of the 2D animations.įind more information and a demo available for download on Down the Well’s itch.io page I designed and polished the UI front-end, eg.I implemented dialogue texts in-engine, including changing font size and color depending on tone and word importance.
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