Langrisser gamepedia11/19/2023 Released in English under the title Warsong in 1992. Langrisser III adds Relationship Values and Romance Sidequests to the mix as well, which reappears in all the games to follow. Der Langrisser was especially good at making all the different groups seem sympathetic. Starting with Der Langrisser, the remake of Langrisser II, many of the games feature multiple story paths which allow the hero to ally with each of the factions. To make matters worse, there's an ongoing feud between the dark god, Chaos, and the goddess of light, Lushiris. El Sallia's history is not so much a series of conflicts as one long knock-down, drag-out war where everyone is fighting everyone else. The main series games are set in a Medieval European Fantasy world, and most take place on a continent called El Sallia (later games introduce a second continent). While ordinary soldiers fight in groups, commanders can single-handedly mow down scores of enemies in a single turn. In a typical Turn-Based Strategy game, the player commands around twelve fighters per battle, while in Langrisser, there are hundreds of soldiers on the player's side alone, organized into battalions which are led by more powerful commanders. From a gameplay perspective, Langrisser is similar to games like Fire Emblem, but what sets Langrisser apart is its sense of scale. ![]() The main series of Langrisser games is made up of five installments, many of which have been ported and updated a bewildering number of times. Langrisser is a series of Turn-Based Strategy games by NCS that is mostly Japan-only. When Soldier HP is 100%, ATK increases by (10%-20%).Leading lords and ladies of Langrisser I, II, and III When attacking, ATK increases by (10%-20%). When attacking, damage taken is reduced by (10%-20%). When attacking, (20%-30%) chance to reduce enemy's DEF by 20%. When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%). When attacking, increases ATK and MDEF by (10%-30%). When Soldier HP is >80%, DEF increases by (10%-30%). Deals extra damage equal to (5%-15%) of the enemy's Max HP after battle. When attacking, ATK increases by (10%-30%). When attacking units with 100% HP, after entering battle, ATK & DEF increase by (15%-45%).īefore attacking, (30%-75%) chance to reduce enemy's Mobility by 2 and decrease DEF by 20%. When hero's class is Oracle: When attacking, damage dealt is increased by 10%.Ĭomplete Missing Item with Imelda's help. When hero's class is Queen: AoE damage dealt is increased by 10%. When hero's class is Oracle: When attacked with a melee attack, physical damage taken decreases by 10%. When hero's class is Queen: AoE damage taken decreases by 10%. Hero's ATK & INT & SKILL increase by 15%.Ĭomplete Soaring Water Dragons with Bernhardt's help. Lasts 1 turn.Ĭomplete Time Rift (Elite) 3-1 with Imelda.Ĭomplete The Harsh Queen Cometh with Vargas' help. After taking action, makes 4 allies within 2 blocks immune to fixed damage. Dispels 3 debuffs.Įnslave any man's heart by wearing this devilish lipstick Restores HP of multiple units within range (150% of caster's INT). Restores 10% HP to a single friendly unit after each battle. Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Cavalry. Restores HP of multiple units within range (3x caster's INT). 100% chance to trigger when landing a critical hit. When dealing damage, 50% chance to disable enemy's passive skills. Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Lancers.Įnemy's Mobility decreases by 1 block. After taking action, restores Unit HP within 2 blocks by 2x own INT. ![]() Grants immunity to ATK & INT Down and effects that silence active skills. ATK & INT of multiple units within range increase by 20%. Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers. After taking action, casts on 4 friendly units within 2 blocks (not including this unit): Hero's damage increases by 20%, but they lose 10% HP after battle. ![]() After taking action, casts on 3 friendly units within 2 blocks (not including this unit): Hero's damage increases by 15%, loses 10% HP after battle. After taking action, casts on 2 friendly units within 2 blocks (not including this unit): Hero's damage increases by 15%, loses 10% HP after battle. After taking action, casts on 2 friendly units within 1 block (not including this unit): Hero's damage increases by 10%, loses 10% HP after battle. After taking action, casts on 1 friendly unit within 1 block (not including this unit): Hero's damage increases by 10%, loses 10% HP after battle.
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