Sculptris reference image11/21/2023 ![]() It is always recommended to retopologize the model manually instead of relying on Zremesher to reduce the polycount. This model is still a work in progress for the final project and would later be brought into Maya for Retopology. Front Side Pose Three Quarters Pose Back Pose The tool used to create these tentacles was the Snake Hook Tool with the Sculptris Pro mode on to retain the geometry of the shape. Following the same process as earlier, I created a separate subtool for the tentacle and mirrored them. Since I had decided to give my character tentacles for feet, I wanted to create straight long tentacles at the bottom so that I could easily rig it later for animation. It is much easier to create polygroups as it keeps the entire model as one surface and creates multiple groups within it, while with subtools, a separate piece of geometry is created every time a new shape is added. Another way to organize the mesh is by creating polygroups. These subtools can later be merged using the Merge tool and the details can be retained on the geometry by using a higher resolution on the Dynamesh tool which helps maintain the consistency of the material while sculpting further by evenly distributing the topology across the existing model. I created a separate subtool for each muscle and body part I created for the model to allow a greater level of flexibility in the later stages of the sculpting process. Using the anatomy of the human body as my key reference and the character sheets of Morticia Addams I blocked out the rest of the body of the character. Then using the Move, Clay Buildup, Transpose, Select Rectangle and Smooth, Damian Standard, Trim Dynamic brushes, I blocked out the facial muscles of the character and proceeded to sculpt the body. To create the head, I used the masking and the select rectangle tools from the Lightbox to block the front and back of the head. My first step was to collect several references of the character I wanted to create in different poses and angles followed by some studying to understand the anatomy of the human head and creating shapes in order to block the muscles onto the character's face that I would later work on in the secondary and tertiary stages of the sculpting process to add more details and depth to the character. ![]() Sculpting a stylized character model can be tricky, but it can be made easy - by understanding the human anatomy for starters. We love to hear how different designers are using sculpting software, from free programs like Sculptris to commercial software like ZBrush.Īs an Amazon Associate we earn from qualifying purchases, so if you’ve got something you need to pick up anyway, going to Amazon through this link will help us keep Hacktastic running.In Zbrush, I started working on a character model inspired by Hanna Barbera's Morticia Addams and Tim Burton's character design. Have you created any models with Sculptris? Let us know in the comments. Next, an elegant and mysterious Woman bust by oekart:įinally, a scientifically intricate Honey Bee model by PeterAndrew (with wings made in ZBrush). First, a beautiful Dragon Wall Hookby Kai Bracher: Here are three fantastic Shapeways models that were designed with Sculptris. ![]() To dig in even deeper, try watching these three in-depth video lessons that Mr.Brooks made for his students: Becoming Familiar With Digital Sculpting in Sculptris, Using the Grab, Scale, Rotate, Draw, Crease Brushes in Sculptris, and Using the Flatten, Inflate, Pinch, and Smooth Brushes in Sculptris.įor even more Sculptris resources, dive into the extensive Sculptris Jumpstart resource page on Thingiverse, and the video resources on the main Sculptris site. It’s very easy to learn how to use Sculptris to create complex 3D models by pushing, pulling, and stretching a digital ball of clay.įor a nice introduction to the basic tools, plus a walkthrough showing how to create character heads, check out the Sculptris Reference Tutorial video by IntroducingEmy. Sculptris is a free beginner 3D digital sculpting program made available by Pixologic, the company that produces the professional-grade sculpting software ZBrush. If you want to make an organic-looking sculpted character head or body, and you want to do it for free, then you’ll want to know how to use Sculptris.
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